Gta Vice City Gxt Editor

  1. Gta Vice City Gxt Editor 1.0
  2. Gta Vice City Gxt Editor 1.3
  3. Gta Vice City Gxt Editor
From WikiGTA - The Complete Grand Theft Auto Walkthrough

GTA3 GXT: Description: This is a gta3 gxt editor that edits whole gxt as a text file this program is ONLY for gta3! Creator: Jernej: Version: n/a: Screenshot: Date Added:: Last. This tool allows you to edit the.gxt files for VC which hold all of the text shown.

Jump to: navigation, search


A GXT Editor is used to edit *.gxt files, in which all texts of GTA2 are stored. This includes all mission texts, car names, area names, ingame texts, but also the text used in the menu and even the GTA2 Manager.

  • GTA III and GTA Vice City police scanner In GTA III and GTA Vice City, the police scanner describes the color of the vehicle the player is currently in. The association between what the games play for the police scanner and the color table index is hardcoded. FL Studio 11 is a software who allows you to compose any music you want.
  • Grand Theft Auto: Vice City. 3.7 on 2931 votes. As Vice City was developed after Grand Theft Auto III, the game follows a very similar design, but with several improvements in comparison to its predecessor.

To alter these texts, you'll need a text editor. There are several editors to do this, but they're all more or less the same. It doesn't seem to be possible to add lines to a *.gxt file, so original texts have to be replaced which means there is a limited number of lines that can be used in GTA2. This shouldn't be much of a problem since the files contain a very high number of lines and there even are unused lines.

  • 2Altering text
    • 2.1Mission texts

Opening a text file

After you've started the editor, choose 'open' and navigate to the gta2data folder. This folder contains 10 *.gxt files, but you can only open two of them: the ones of the language you've installed.

eEnglish
fFrench
gGerman
iItalian
sSpanish

If you installed GTA2 in English, you'll only be able to open the files 'e.gxt' and 'e_bob.gxt'. The single letter file contains all ingame texts and the '_bob' file contains the GTA2 Manager texts.

Open one of the files. A long list of texts will appear. In front of each text line, you'll notice an unique ID. This ID is used to refer to the text in the script.

Altering text

Changing these texts is very easy, although the method may differ slightly between editors. Normally, you can just remove old text and type your own.

Mission texts

The IDs 1001 through 7235 are reserved for mission texts (both messages and briefs).

Messages

Messages are the big texts that appear in the middle of the screen, like mission titles or the text 'Frenzy passed!'. They are created in the script with the following command:

Gta Vice City Gxt Editor

It's only possible to use texts with numeric IDs.

Briefs

Briefs are the instructions that appear at the bottom of the screen. They are created in the script with the following commands:

Again, it's only possible to use texts with numeric IDs.

You can clear all waiting briefs with

This terminates all briefs waiting to be displayed, for example, when a DISPLAY_BRIEF_NOW got priority. You don't have to add anything between the brackets.

You may want to use some extra features. Text between two # symbols (#text#) will be blue instead of yellow and is used to emphasize important words. With x!, you can add a face which appears next to the text:

n!Generic face
z!Trey Welsh, Red Valdez or Uno Carb (Zaibatsu Corporation)
y!Johnny Zoo (Yakuza)
l!Elmo (Loonies)
r!Billy Bob Bean (Rednecks)
s!Doctor LaBrat (SRS Scientists)
m!Jerkov (Russian Mafia)
k!Sunbeam (Hare Krishna)

Area names

Gta Vice City Gxt Editor 1.0

The names of areas are linked to special codes. To give an area a name, you must create a navigation zone in the map editor and name it one of the following codes:

m31 through m44Downtown District17 zones
w01 through w03Downtown District
m16 through m30Residential District24 zones
s01 through s09Residential District
m01 through m015Industrial District39 zones
B01 through B025Industrial District

Now find the code in the text file and alter the name to the name you want to give to the area.


Grand Theft Auto 2
FeaturesMissions · Vehicles · Characters · Weapons · Power-ups · Gangs · Radio stations · Bonuses · Saving · Multiplayer (Game Hunter)
CollectablesGTA2 Badges · Kill Frenzies · Wang Cars
ModdingTutorial · GTA2 Editor (TradeMark) · Script Compiler · GXT Editor · Installing levels
MediaArtwork · GTA2: The Movie · Ray Larabie vehicles
OtherCheats · Easter eggs · System requirements · Controls · GTA2 Manager · Maps · Locations
Retrieved from 'http://en.wikigta.org/wiki/GXT_Editor_(GTA2)'

Installation

CLEO 4 is distributed in an archive. To install the library unpack the archive into the game directory.

CLEO 4 supports different versions of GTA San Andreas: 1.0, 1.01, 3.0 (steam), but scripts and plugins are not guaranteed to be compatible.

CLEO requires an 'ASI Loader' installed to run which is provided with the release. The ASI Loader requires overwriting one original game file: vorbisFile.dll - be sure to make a backup of this file. No additional files are replaced, however the following files and folders are added:
- cleo (CLEO script directory)
- cleoFileSystemOperations.cleo (file system plugin)
- cleoIniFiles.cleo (ini config plugin)
- cleoIntOperations.cleo (int operations plugin)
- cleocleo_save (CLEO save directory)
- cleo.asi (core library)
- bass.dll (audio engine library)
- vorbisHooked.dll (Silent's ASI Loader)

Editor

Gta Vice City Gxt Editor 1.3

All plugins are optional, however they may be required by various CLEO scripts.

Gta Vice City Gxt Editor

CLEO 4 for San Andreas needs the BASS.dll v2.4 to be installed. This dll file can be downloaded from the official site of Un4seen Developments Ltd.